Hey tutorial heads, this time we're gonna create a clean high poly Helmet using ZBrush.
In the digital sculpting part of the tutorial we will begin with a sketch and refine it. After it's clean we add detail with alphas and a few other methods. Then, we take our model into Keyshot for some easy materials and decals. To finalize our project, we use Affinity Photo (it's a Photoshop alternative that looks different but does the same things) to really spice up our renders for our portfolio!
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Added a small intro chapter talking about the basic brushes I like to use and how to hotkey them (beginner stuff).
Also added another ZBrush file of an early version of the helmet (useful for getting started or practicing).