Creating a Clean Futuristic Helmet with ZBrush


Watch the Trailer

Hey tutorial heads, this time we're gonna create a clean high poly Helmet using ZBrush.

In the digital sculpting part of the tutorial we will begin with a sketch and refine it. After it's clean we add detail with alphas and a few other methods. Then, we take our model into Keyshot for some easy materials and decals. To finalize our project, we use Affinity Photo (it's a Photoshop alternative that looks different but does the same things) to really spice up our renders  for our portfolio!


  • Duration: over 5 hours of video recordings.
  • Speed: Mixed (combination of accelerated and real-time footage) for a more pleasurable viewing experience.
  • Audio Commentary: Yes (English).
  • Software used: ZBrush (sculpting), Keyshot (rendering) and Affinity Photo which is a Photoshop alternative (compositing and color correction).
  • Additional Assets: Final 3D sculpt, Keyshot scene, ZBrush Goodies (matcaps, brushes, hotkeys and UI).

Release Notes

-One of the Insert Meshes I included was a little too high on the polycount and would cause a crash under certain conditions. Updated the brush to a more manageable polycount.

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (9)
txt /
1.3 KB
00 - Promo Video HQ
mp4 /
100 MB
00 - Intro
mov /
15 MB
01 - Sculpting Videos (Part 1)
rar /
1.7 GB
01 - Sculpting Videos (Part 2)
rar /
1.9 GB
02 - Rendering Videos
rar /
1 GB
03 - Compositing and Presentation Videos
rar /
1 GB
Zbrush Goodies
rar /
12 MB
Assets (Scene Files)
rar /
600 MB