Creating a Clean Futuristic Helmet with ZBrush

Watch the Trailer

Hey tutorial heads, this time we're gonna create a clean high poly Helmet using ZBrush.

In the digital sculpting part of the tutorial we will begin with a sketch and refine it. After it's clean we add detail with alphas and a few other methods. Then, we take our model into Keyshot for some easy materials and decals. To finalize our project, we use Affinity Photo (it's a Photoshop alternative that looks different but does the same things) to really spice up our renders  for our portfolio!


  • Duration: over 5 hours of video recordings.
  • Speed: Mixed (sculpting in ZBrush is timelapsed while Rendering and Post are normal speed). 
  • Audio Commentary: Yes (English), sculpting in ZBrush has narration added on top and the rest has realtime commentary.
  • Software used: ZBrush (sculpting), Keyshot (rendering) and Affinity Photo which is a Photoshop alternative (compositing and color correction).
  • Additional Assets: Final 3D sculpt, Keyshot scene, ZBrush Goodies (matcaps, brushes, hotkeys and UI).

Release Notes

Added a small intro chapter talking about the basic brushes I like to use and how to hotkey them (beginner stuff).

Also added another ZBrush file of an early version of the helmet (useful for getting started or practicing).

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (9)
txt /
1.3 KB
00 - Intro
mov /
15 MB
00 - My favorite Brushes and other Tools
mp4 /
320 MB
01 - Sculpting Videos (Part 1)
rar /
1.7 GB
01 - Sculpting Videos (Part 2)
rar /
1.9 GB
02 - Rendering Videos
rar /
1 GB
03 - Compositing and Presentation Videos
rar /
1 GB
Zbrush Goodies
rar /
12 MB
rar /
600 MB