Hey tutorial heads, this time we're gonna create a clean high poly Helmet using ZBrush.
In the digital sculpting part of the tutorial we will begin with a sketch and refine it. After it's clean we add detail with alphas and a few other methods. Then, we take our model into Keyshot for some easy materials and decals. To finalize our project, we use Affinity Photo (it's a Photoshop alternative that looks different but does the same things) to really spice up our renders for our portfolio!
[ABOUT THIS PRODUCT]
-One of the Insert Meshes I included was a little too high on the polycount and would cause a crash under certain conditions. Updated the brush to a more manageable polycount.